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Steamworld Dig 2 - Various Artwork

Various artwork I did for the 2017 game Steamworld Dig 2. I worked on the game for its full development as a game artist. All in-game graphics is vector artwork made in illustrator. We used photoshop to do touch-ups and exports. I ded a lot of sketching in traditional media as well. Working on this game was an absolute blast!

I concepted and rendered Rosie, the game's villain and final boss.

I concepted and rendered Rosie, the game's villain and final boss.

The "Shiners" are the inhabitants of The Oasis, the game's second city. I concepted and rendered them

The "Shiners" are the inhabitants of The Oasis, the game's second city. I concepted and rendered them

Various environtment props, mainly from The Oasis.

Various environtment props, mainly from The Oasis.

Thumbnails and illustrator illustrations of frames for the release trailer for the game. The illustrations are a mix of game assets and new vector work.

Thumbnails and illustrator illustrations of frames for the release trailer for the game. The illustrations are a mix of game assets and new vector work.

I did some marketing artwork towards the end. Here's sketches and then final render of a picture of Dorothy and Fen

I did some marketing artwork towards the end. Here's sketches and then final render of a picture of Dorothy and Fen

Marketing art of Rosie, sketches and render

Marketing art of Rosie, sketches and render

Sketches for other ideas for marketing art. All of these were done with my left hand since I was injured. Was a fun challenge, and brought a dynamic energy to them!

Sketches for other ideas for marketing art. All of these were done with my left hand since I was injured. Was a fun challenge, and brought a dynamic energy to them!